I plan to discuss the idea of individuality and what others define as being an individual. I plan to ask people what they think of the topic and mix it in with video of everyday life. That’s the hope anyway.
I chose to look at Utagawa Kuniyoshi’s Ukiyo-e paintings, namely the ones with cats. I also decided to add elements of Kabuki, but that wasn’t my focus.
For the most part, my group had reasonably good communication. However, one of our coder was rather difficult to communicate with and slowed our progress. With art assets, we divvied up the work based on everyone’s strengths. There was a pretty good back and forth with information and ideas, keeping mostly everyone at the same level. I seemed to lead the group on quite a few major decisions, but overall we just worked together. Occasionally, people would being me ideas and ask for opinions, then we’d show the group, then we’d go back to work. Everything seemed to evolve and develop very naturally, as the idea was fairly solid at the start and everyone rolled naturally with any changes that had to be made.
My self introduction video! I’m a trash boi with a head full of memes!
Good interactions: Sonic Mania (PS4)
The end of an Act 1 level is awesome! When I finish defeating the boss, instead of an non interactive end screen, the game allows me to continue to move around, readying me for the next stage, which it seamlessly transitions to. This allows me to use my human meat hands to press the analog stick in any direction and still move with no lag between the moments. It’s an amazing reward for the effort of button pressing in order to defeat the boss. The game only takes the control from you for maybe 30 seconds to let the character dance, then returns control to you. Plus at the end stage you’re able to press the X/A button to jump into the air and hit the goal post as it falls to the ground. Not only does doing this reward you with arbitrary points but it also makes a pleasant noise and the the goal post spins around and goes back up so you can hit it again! The game is so responsive that it’s easy to forget what you’re doing with your hands, therefore you can get fully immersed in the action! This is essential!
Bad interactions: Harvest Moon: A Wonderful Life Special Edition (PS2)
When I push the analog stick on the controller in any direction, the character on screen lags behind. The pause between my action and the movement is at least 30 seconds, making the character feel very heavy and sluggish therefore making the game feel unresponsive. The most frustrating part of that is that the game is entirely time based and when you move slowly, it feels like you won’t make it to the timed event. This makes me feel anxious and annoyed. This does not make a game feel enjoyable.