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Tag Archives: 3D Animation
Though the overall sneaking walk cycle is clean and looks very polished, there are a few areas that could use a little more polish. At certain points, when the the head is tilted upward, the eyes get lost in the … Continue reading
Slowly and steadily I am learning how difficult it is to create a humanoid figure in Maya. The above image is the render as plain and flawed, the second is how the original made my feel.